In L. L. A. M. A, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so DO you quit and freeze your hand or draw and hope to keep playing. - the game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins.
From the manufacturer
For all of our children's and family games, we offer:
Just 5 rules per game
European quality
Tested for fun with kids and parents
Don't L.L.A.M.A. Card Game
Don’t Let Llamas And Markers Accumulate
Can you beat the llama? It’s not as easy as it looks in this game where you get three options on every turn: play a card, pick a card, or quit. The goal is to play all your cards so you don’t get stuck with markers, but if you can’t you’ll have a real di-llama—should I pick another card or quit? Maybe you’ll get to play that card later, but if not you just hurt your score. Don't L.L.A.M.A. is simple to learn, has layers of strategy, and is lots of fun!
Nominated for the 2019 Spiel des Jahres—the world's most prestigious game award
The perfect family game or gift for the llama-lover in your life
Simple rules and unique scoring make for an enjoyable experience for all players
This game is simple to learn--on every turn you can either play a card, pick a card, or quit . . .
as you try to get rid of all your cards. You'll collect markers (which count against you) for the numbers left in your hand,
but if you get rid of all your cards you can get rid of a marker, too!